| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

FrontPage

This version was saved 14 years, 6 months ago View current version     Page history
Saved by Martin Jenkins
on September 29, 2009 at 4:19:02 pm
 

Digital Storytelling Synthesis

 

This project is part of the Higher Education Academy funded Enhancing Learning and Teaching through the use of Technology Synthesis Project.

 

Introduction

 

 

Digital storytelling is the combination of narrative with digital media.  Meadows (2003) identifies it as a social practice, telling stories with easily accessible low-cost technology.  A ‘typical’ digital story will be created by a single author, will last for 2-3 minutes and will consist of no more than 15 still images with a narrative of 250-300 words (Gravestock & Jenkins, 2009). They have been described by The Digital Storytelling Association (http://www.dsaweb.org/) as 'the modeern expression of the ancient art of storytelling'.  The digital storytelling movement emerged during the 1990s based on the work of Joe Lambert and Dana Atchley and added to through projects such as the BBC Capture Wales initiative.  These developments exploited the increasing access to digital audio and photography.  This initially led to clear parameters being established for what is a digital story.

 

Digital storytelling is still an emerging field (McLellan, 2006: 66) and is an adaptation of the storytelling tradition which has existed for more than 6,000 years (Abrahamson, 1998).  With the expansion of tools available, especially with Web2.0 technologies (Alexander & Levine, 2008), clearly defining what a digital story is becoming nearly impossible.  The ever increasing range of tools that are now available do mean that the form that digital stories can take are varied and growing.  Ohler (2008) recognises this but even though he introduces a more global term, ‘new media narrative’, he prefers digital storytelling as being more recognisable.  The term ‘new media narrative’ does though help reinforce that the emphasis of digital storytelling has to be on the story itself, rather than the technology.  “Story without digital works, but digital without story doesn’t” (Ohler, 2008, p.xviii).

 

A significant part of this synthesis will focus upon the use of the traditionally defined digital story in higher education.  It will though also cover how its interpretation and use is being expanded in respect of even more accessible technologies and Web2.0.

 

The structure of the synthesis is outlined below, within the sections examples of digital storytelling use will be used to illustrate the information.  These will be in the form of links to published research, case studies and where available examples of digital stories that are accessible via the Internet.

 

[introduce sections of synthesis]

 

 

 

 

 

 

 

 

 


 

Welcome to PBworks 2.0

This is a real workspace!  Please edit this page, create new pages, and invite others to use the workspace with you.

 

Get Great Ideas!

  • Learn what makes a good collaboration project and see how other PBworks customers are using their workspaces. Check out our PBworks educator community (not a support forum).

 

Need Help? We're here for you:

  • The PBworks Manual and 30-second training videos can help show you how to edit, add videos and invite users.
  • The best way to get your support questions answered is to click the help link at the top of this page.  Our support gurus will get back to you asap. 

 

Comments (0)

You don't have permission to comment on this page.